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    Augmented Reality in Gaming: The Future of Interactive Entertainment Augmented reality (AR) enhances the real-world environment by overlaying digital elements, creating a blended experience that can be interactive and context-sensitive. In gaming, AR transforms physical spaces into interactive playgrounds, allowing players to engage with virtual objects anchored to their real surroundings. AR development uses computer vision, depth sensing, and spatial mapping to create realistic interactions. Besides entertainment, AR is used in retail (virtual try-ons), education (interactive learning), and industry (maintenance and training), making it a versatile technology with a rapidly growing ecosystem supported by SDKs like ARCore, ARKit, and Microsoft’s Mixed Reality Toolkit. Visit https://knickglobal.com/augmented-reality-application-development/
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  • https://www.databridgemarketresearch.com/reports/global-educational-toys-market
    https://www.databridgemarketresearch.com/reports/global-educational-toys-market
    Educational Toys Market – Global Market – Industry Trends and Forecast to 2031 | Data Bridge Market Research
    The Educational Toys market was valued at USD 51.29 Billion in 2023 and is expected to reach USD 93.53 Billion by 2031, growing at a CAGR of 7.8% (2024-2031). Get insights on trends, segmentation, and key players with Data Bridge Market Research Reports.
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